Generation World

Genner is used to refer to a variety of people, but they all have one thing in common: they come from a generation ship colony. Many colonies were established before the time of the Gateway Network, and thus lived in isolation for, in some cases, several centuries. When combined with the limited resources that such colonies had, it was rare to see much more scientific advancement then the Coreworlds had.

When the USR began to expand, it encountered more and more of the generation ship colonies. It was decided to reintegrate them slowly back into galactic society. Some even resisted, but many welcomed discovery. With off world technicians and technology landing, genners slowly began to explore the network.

Genner characters are often fish out of water. Although not strangers to technology, modern day design logic can often be strange to them. Still, been introduced to the centuries of scientific progress lead to many wanting to explore the network.

Genner Skills
Much like frontier worlds, the language of generation ship colonies changed from the original language of the expedition. Genners gain Speak Language (Genner Dialect (Choose One)) (Int)

Genner Traits
Tech Unfamiliarity: Most members of the galactic community follow simple logically patterns to control tech, growing up with its use. For Genners, it is difficult to adjust. Penalty: Genner characters suffer a -10 penalty on all Tech Use (Int) tests.

Strength and Ignorance: Unknowing of the dangers of the wider galaxy, Genners often have a sense of safety in their actions. Benefit: All Genner characters gain an additional +10 on willpower tests to resist fear and fear based effects.

Willing to Learn: Most Genners are willing to improve themselves, no matter how difficult, and are usually open to all sorts of knowledge. Benefit: Genner characters gain a +5 on Forbidden Knowledge (Int) test.